Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION] scene on a circular base. Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION]. * Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections). * Important: He is NOT a toy/doll. He looks like a real person inserted into the scene. * Pose: [INSERT POSE, e.g., Sitting naturally]. Composition & Scale (Crucial): * Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame. * Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny. Environment: A realistic section of a [INSERT WALL/BUILDING] behind the subject. * Material: Real weathered textures (brick, cement, wood), not painted model textures. Props: * [INSERT PROP 1, e.g., Vintage Vespa] (Real metal and chrome texture). * [INSERT PROP 2, e.g., Pizza and Wine] (Real food texture). * *Note:* Ensure all props are present and grounded on the base. Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background. Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.
Concept: 원형 베이스 위의 [INSERT LOCATION] 장면을 하이퍼리얼한 3D isometric 뷰로 표현.
Subject (Visuals): 전신의 리얼한 인간 [INSERT DESCRIPTION].
* Texture Rule: 피사체는 "Living Human Skin" 텍스처를 가져야 함 (subsurface scattering, pores, natural imperfections).
* Important: 그는 장난감/인형이 아님. 장면에 삽입된 실제 사람처럼 보여야 함.
* Pose: [INSERT POSE, e.g., Sitting naturally].
Composition & Scale (Crucial):
* Camera: Isometric wide shot (Full view). 프레임 내에 원형 베이스 전체, 피사체 및 모든 소품이 보이도록 보장.
* Proportions: 완벽한 상대적 스케일. 소품(예: scooter, table 등)은 인간에 대해 올바른 크기여야 함. 사람을 거대하게 하거나 소품을 작게 만들지 말 것.
Environment: 피사체 뒤에 현실적인 [INSERT WALL/BUILDING]의 일부를 배치.
* Material: 실제로 풍화된 질감(벽돌, 시멘트, 목재), 페인트된 모델 텍스처 아님.
Props:
* [INSERT PROP 1, e.g., Vintage Vespa] (실제 금속 및 chrome 텍스처).
* [INSERT PROP 2, e.g., Pizza and Wine] (실제 음식 텍스처).
* Note: 모든 소품이 베이스 위에 존재하고 단단히 접지되어 있도록.
Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, 전체 장면에 대한 선명한 포커스 (deep depth of field), 단색 중립 회색 배경.
Negative Prompt: 장난감, 플라스틱, 인형, 액션 피규어, 점토, 레진, shallow depth of field (blur), 클로즈업, 잘림(cropped), 왜곡된 비율, 거대한 머리, 만화풍, 사지 결손, 미완성.