球形角色模因模板
一个创意提示词,可将任何输入角色强制转换为完美的球形 3D 身体,模仿流行的模因美学,并具有类似 Pixar 的渲染效果。
A stylized 3D character based on a fixed meme template.
PRIORITY ORDER:
1. Exact spherical body shape (MOST IMPORTANT)
2. Identity resemblance
3. Visual polish
BASE MODEL (ABSOLUTELY LOCKED):
- A PERFECT sphere body (no deformation at all)
- No torso, no waist, no flattening
- The silhouette must always read as: "a ball with thin arms and legs"
- Thin, simple arms and legs attached directly to the sphere
- Neutral standing pose, arms relaxed
- The body must look identical across all outputs
- This is the same reused 3D model every time
If the character looks humanoid instead of spherical, it is incorrect.
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IDENTITY MAPPING:
Map the provided character onto this spherical body:
- Place facial features directly on the sphere
- Preserve:
- eye shape, size, spacing, expression
- eyebrows and attitude
- simple mouth if needed
- Add key identity elements:
- hair (wrapped around the sphere)
- hat (must sit naturally on top of the sphere)
- accessories (glasses, etc.)
- colors and patterns
- The character must be recognizable at a glance
- This is NOT a redesign:
→ it should look like the same character forced into this body
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CLOTHING MAPPING (CRITICAL):
- The body MUST remain a perfect sphere
- Clothing must NOT change the body shape
- Clothes are applied as a surface layer on the sphere
- Think: painted, printed, or lightly embossed onto the sphere
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STYLE:
- Smooth matte plastic material
- Clean, minimal geometry
- Toy-like Pixar / vinyl figure style
- Soft reflections
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SCENE:
{argument name="background" default="A cozy child’s bedroom"}:
- Wooden floor
- Bed with striped blanket
- Children’s drawings on the wall
- Warm ambient lighting
- Soft depth of field
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RENDER:
- High-quality 3D render (Blender / Octane style)
- Cinematic lighting
- Global illumination
- 50mm lens
- Sharp focus on character
- Soft shadows
- 4K resolution
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FINAL INTENT:
The result should look like a meme:
the exact same spherical Mike Wazowski-style body every time,
with different characters awkwardly and humorously mapped onto it.
Everything must conform to the spherical body.
Nothing can override the sphere. 基于固定模因模板的风格化 3D 角色。
优先级顺序:
1. 精确的球形身体(最重要)
2. 身份特征相似度
3. 视觉精致度
基础模型(绝对锁定):
- 一个完美的球体身体(完全没有变形)
- 无躯干、无腰部、无扁平化处理
- 轮廓必须始终呈现为:“一个带有细长四肢的球体”
- 细长、简单的四肢直接连接在球体上
- 中性站立姿势,手臂自然下垂
- 身体在所有输出中必须看起来完全一致
- 每次都使用相同的重复 3D 模型
如果角色看起来像人形而不是球形,则为错误。
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身份映射:
将提供的角色映射到这个球形身体上:
- 将面部特征直接放置在球体上
- 保留:
- 眼睛的形状、大小、间距、表情
- 眉毛和神态
- 必要时添加简单的嘴巴
- 添加关键的身份元素:
- 头发(包裹在球体周围)
- 帽子(必须自然地戴在球体顶部)
- 配饰(眼镜等)
- 颜色和图案
- 角色必须一眼就能被认出来
- 这不是重新设计:
→ 它看起来应该是同一个角色被强行塞进了这个身体里
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服装映射(关键):
- 身体必须保持完美的球形
- 服装绝不能改变身体形状
- 服装作为表面层应用在球体上
- 构思:像绘制、印刷或轻微浮雕在球体上一样
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风格:
- 光滑的哑光塑料材质
- 简洁、极简的几何形状
- 类似 Pixar / 搪胶玩具的风格
- 柔和的反射
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场景:
{argument name="background" default="温馨的儿童卧室"}:
- 木地板
- 带有条纹毯子的床
- 墙上的儿童画
- 温暖的环境光
- 柔和的景深
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渲染:
- 高质量 3D 渲染(Blender / Octane 风格)
- 电影级灯光
- 全局光照
- 50mm 镜头
- 角色焦点清晰
- 柔和阴影
- 4K 分辨率
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最终意图:
结果应该看起来像一个模因:
每次都是完全相同的球形 Mike Wazowski 式身体,
不同的角色被尴尬而幽默地映射在上面。
一切都必须符合球形身体的要求。
没有任何东西可以覆盖这个球体。