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科幻恐怖 FPS HUD 实验室入侵

科幻恐怖 FPS HUD 实验室入侵

此提示词可生成极具电影感的科幻恐怖第一人称场景,画面包含入侵研究走廊的敌对外星生物及密集的战术 HUD,非常适合用于游戏主视觉图或概念设计。

Author @ReframeStudios Date 2026-04-26 Language en
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{"type":"cinematic sci-fi horror FPS HUD screen","style":"dark, gritty, photorealistic, high-contrast, green night-vision interface, surveillance-monitor aesthetic, dense atmospheric fog, wet metallic reflections, ominous biotech lab","scene":{"setting":"a narrow industrial corridor inside a futuristic research facility","location_marking":"E-07 research facility","lighting":"very low-key lighting with neon green HUD glow, faint backlight from the corridor, reflective moisture on floor and walls","color_palette":["deep black","toxic green","cyan-green","small alert accents in red"],"camera":"first-person perspective at human eye level, centered down the corridor","mood":"claustrophobic, hostile, urgent, survival horror"},"subject":{"primary":"a humanoid alien creature crouching and advancing in the center of the corridor","creature_design":"hairless pale biomechanical-looking body, elongated limbs, oversized head, smooth sinewy musculature, predatory posture, long fingers, glossy wet skin, menacing expression","secondary_elements_count":4,"secondary_elements":["1 player assault rifle in the lower-right foreground with holographic sight","1 silhouetted human or specimen figure standing in the distant center background","2 visible humanoid specimens contained in tall glass cylinders along the right side of the corridor"]},"environment":{"architecture":"tall cylindrical columns, ribbed pipes, cables, glass containment tubes, grated metal floor, industrial wall panels, heavy sci-fi laboratory detailing","atmospherics":"floating particles, mist, screen noise, subtle scanlines, vignette, digital distortion"},"hud":{"overlay_style":"full-screen tactical HUD with thin geometric frames, small labels, waveform monitors, reticle marks, compass, and telemetry","sections":[{"title":"// USER STATUS","position":"top-left","count":4,"labels":["UNKNOWN","HEART RATE","STRESS LEVEL","U.S.C. + ECHO PROTOCOL v1.2.9"]},{"title":"// OBJECTIVE","position":"left-center","count":3,"labels":["DISCOVER THE CAUSE","Reach the Central AI Core","Find a way to restore the power"]},{"title":"// MAP - SECTOR E-07","position":"bottom-left","count":2,"labels":["MAP - SECTOR E-07","SYSTEM STATUS"]},{"title":"// CONTAINMENT","position":"top-right","count":4,"labels":["BREACH DETECTED","SECTOR E-07","RESEARCH LAB","// THREAT LEVEL"]},{"title":"// ENVIRONMENT","position":"right-center","count":4,"labels":["TEMP.","HUMIDITY","AIR QUALITY","PRESSURE"]},{"title":"// AMMUNITION","position":"lower-right","count":4,"labels":["30 /120","WEAPON STATUS","ONLINE","rifle icon"]},{"title":"// VITALS","position":"bottom-right","count":2,"labels":["98 BPM","heartbeat waveform"]},{"title":"compass bar","position":"top-center","count":6,"labels":["NE","60","75","E","105","SE"]},{"title":"bottom status strip","position":"bottom-center","count":3,"labels":["....","ECHO PROTOCOL","23:47:19"]}],"numeric_readouts":{"heart_rate":"98 BPM","stress_level":"87%","temperature":"18.6 °C","humidity":"77.3 %","air_quality":"LOW","pressure":"91.2 kPa","ammo":"30 /120","vitals":"98 BPM"}},"composition":{"center_focus":"alien creature framed by the corridor","foreground":"weapon occupying the right lower quadrant","midground":"wet floor reflections and lab machinery","background":"facility doorway with E-07 sign and distant silhouette","symmetry":"near-symmetrical corridor composition with offset weapon for dynamic tension"},"text_treatment":"all interface text in compact futuristic sans-serif, mostly cyan-green with red warning text for danger states","quality":"ultra-detailed, cinematic, game key art quality, realistic textures, dramatic depth, sharp HUD graphics"}
{"type":"电影感科幻恐怖 FPS HUD 屏幕","style":"黑暗、坚毅、写实、高对比度、绿色夜视界面、监控显示器美学、浓重的环境雾气、湿润的金属反射、阴森的生物技术实验室","scene":{"setting":"未来研究设施内狭窄的工业走廊","location_marking":"E-07 研究设施","lighting":"极低调的灯光,伴随霓虹绿色的 HUD 辉光、走廊微弱的背光、地面与墙壁上反射的湿气","color_palette":["深黑","毒绿色","青绿色","红色的小型警报点缀"],"camera":"人类视平线的第一人称视角,居中对准走廊","mood":"幽闭恐惧、敌对、紧迫、生存恐怖"},"subject":{"primary":"一只蹲伏并向走廊中心推进的人形外星生物","creature_design":"无毛苍白的生物机械外观躯体、细长的四肢、硕大的头部、平滑且肌肉发达、掠食者姿态、长手指、湿润且有光泽的皮肤、凶狠的表情","secondary_elements_count":4,"secondary_elements":["右下角前景处的一把玩家突击步枪,带有全息瞄准镜","远处背景中心站立的一个人类或样本剪影","走廊右侧高大玻璃圆柱体内可见的 2 个类人样本"]},"environment":{"architecture":"高大的圆柱体、肋状管道、电缆、玻璃收容管、金属格栅地板、工业墙板、厚重的科幻实验室细节","atmospherics":"漂浮的微粒、薄雾、屏幕噪点、细微的扫描线、暗角、数字畸变"},"hud":{"overlay_style":"全屏战术 HUD,带有纤细的几何边框、小型标签、波形监视器、准星标记、指南针和遥测数据","sections":[{"title":"// 用户状态","position":"左上","count":4,"labels":["未知","心率","压力水平","U.S.C. + ECHO PROTOCOL v1.2.9"]},{"title":"// 目标","position":"左中","count":3,"labels":["查明原因","到达中央 AI 核心","寻找恢复电力的方法"]},{"title":"// 地图 - E-07 扇区","position":"左下","count":2,"labels":["地图 - E-07 扇区","系统状态"]},{"title":"// 收容","position":"右上","count":4,"labels":["检测到入侵","E-07 扇区","研究实验室","// 威胁等级"]},{"title":"// 环境","position":"右中","count":4,"labels":["温度","湿度","空气质量","压力"]},{"title":"// 弹药","position":"右下","count":4,"labels":["30 /120","武器状态","在线","步枪图标"]},{"title":"// 生命体征","position":"右下","count":2,"labels":["98 BPM","心跳波形"]},{"title":"指南针栏","position":"上中","count":6,"labels":["NE","60","75","E","105","SE"]},{"title":"底部状态条","position":"下中","count":3,"labels":["....","ECHO PROTOCOL","23:47:19"]}],"numeric_readouts":{"heart_rate":"98 BPM","stress_level":"87%","temperature":"18.6 °C","humidity":"77.3 %","air_quality":"低","pressure":"91.2 kPa","ammo":"30 /120","vitals":"98 BPM"}},"composition":{"center_focus":"被走廊框住的外星生物","foreground":"占据右下象限的武器","midground":"湿润的地板反射和实验室机械","background":"带有 E-07 标志的设施门口及远处的剪影","symmetry":"近乎对称的走廊构图,偏移的武器增加了动态张力"},"text_treatment":"所有界面文字均为紧凑的未来感无衬线字体,主要为青绿色,危险状态下显示红色警告文本","quality":"超精细、电影感、游戏主视觉图质量、逼真的纹理、戏剧性的景深、锐利的 HUD 图形"}