暗黑科幻指挥官角色设定图
一个电影级概念艺术提示词,用于生成近未来装甲指挥官角色三视图,包含全身视图和头部特写。
Goal: Create a dark near-future sci-fi character design sheet for {argument name="character name" default="MERIDIAN officer"}, a severe bald humanoid commander in black tactical armor, presented as a cinematic concept-art lineup.
Canvas: Wide 16:9 character sheet on a dark charcoal gray studio background with subtle vignette lighting. Use realistic high-detail digital concept art with a slightly stylized GPT-image look, sharp armor detailing, matte textures, and dramatic soft frontal lighting.
Layout: Show exactly 6 character renderings total: 3 full-body views across the left and center, and 3 cropped head studies stacked vertically on the right. The 3 full-body views are: 1 front-facing full body on the far left, 1 rear full body in the center-left, and 1 three-quarter front full body in the center-right. The 3 head studies on the right are: 1 frontal bust close-up at the top, 1 three-quarter left-facing head close-up in the middle, and 1 strict side-profile head close-up at the bottom. Add a large bold white label reading {argument name="bottom label" default="GPT-Image 2"} in the bottom-left corner, overlapping the feet area.
Subject details: The character is an imposing pale-skinned bald male humanoid with sunken dark eyes, gaunt cheekbones, wrinkled scarred skin, pointed ears, and a stern emotionless expression. Place a small red-brown occult geometric insignia tattoo or brand centered on his forehead. His face should look aged, alien, authoritarian, and intimidating.
Costume: Dress him in a long black armored military coat with high rigid collar, layered shoulder plates, segmented chest armor, gauntlets, gloves, heavy boots, and a split skirt-like armored coat reaching near the ankles. The armor is mostly matte black and gunmetal with thin copper-orange circuit-like trim lines running symmetrically along the chest, arms, back, and coat panels. Include exactly 2 visible insignia/patch types: a central chest plaque labeled {argument name="chest patch text" default="MERIDIAN"} with a red emblem beneath it, and a shoulder patch with a small shield-like badge. The rear view should emphasize vertical glowing/copper linework down the spine and coat panels.
Visual style: High-resolution AAA game character sheet, cinematic sci-fi dystopian military design, realistic materials, subtle scratches and worn leather/metal surfaces, controlled studio lighting, crisp silhouettes, dark monochrome palette with copper-red accents. Keep the composition clean and professional, like a film or game preproduction character turnaround.
Constraints: Use exactly 3 full-body views and exactly 3 head close-ups. Keep the same character identity, costume, forehead mark, and armor design consistent across all views. Do not add weapons, helmets, extra characters, environment scenery, or additional text beyond the bottom-left label and armor insignia. 目标:为 {argument name="character name" default="MERIDIAN 军官"} 创建一张暗黑近未来科幻角色设定图,角色为一名神情严峻、秃头的类人指挥官,身着黑色战术装甲,以电影级概念艺术排版呈现。
画布:宽屏 16:9 角色设定图,背景为深炭灰色摄影棚背景,带有微妙的晕影灯光效果。采用写实且高细节的数字概念艺术风格,略带 GPT-image 的风格化质感,装甲细节锐利,材质为哑光,并使用戏剧性的柔和正面布光。
布局:总共展示 6 个角色渲染图:左侧和中间为 3 个全身视图,右侧垂直排列 3 个头部特写。3 个全身视图分别为:最左侧的正面全身像、中左侧的背面全身像,以及中右侧的四分之三侧面全身像。右侧的 3 个头部特写分别为:顶部的正面半身特写、中间的四分之三左侧头部特写,以及底部的严格侧面头部特写。在左下角添加一个醒目的白色大标签,文字为 {argument name="bottom label" default="GPT-Image 2"},覆盖在脚部区域上方。
主体细节:角色为一名气势逼人的苍白皮肤秃头男性类人,眼窝深陷,颧骨突出,皮肤布满皱纹和伤疤,长有尖耳,表情严峻且冷漠。在他的额头正中放置一个红棕色的神秘几何纹章纹身或烙印。面部需呈现出苍老、异星、威权且令人畏惧的特征。
服装:身穿一件黑色长款装甲军大衣,配有高硬领、分层肩甲、分段式胸甲、护臂、手套、重型靴子,以及长至脚踝附近的开叉式装甲裙摆。装甲主体为哑光黑和枪灰色,胸部、手臂、背部及大衣饰板上对称分布着细长的铜橙色电路状饰线。包含 2 种可见的徽章/补丁:胸部中央的铭牌,文字为 {argument name="chest patch text" default="MERIDIAN"},下方配有红色标志;肩部配有一个小型盾牌状徽章。背面视图应强调沿脊柱和大衣饰板延伸的垂直发光/铜色线条。
视觉风格:高分辨率 AAA 游戏角色设定图,电影级科幻反乌托邦军事设计,写实材质,带有细微划痕和磨损的皮革/金属表面,受控的摄影棚灯光,清晰的轮廓,深色单色调配色辅以铜红色点缀。构图需保持整洁专业,如同电影或游戏的前期制作角色三视图。
约束:必须使用 3 个全身视图和 3 个头部特写。确保所有视图中的角色身份、服装、额头标记和装甲设计保持一致。除左下角标签和装甲徽章外,不得添加武器、头盔、额外角色、环境背景或其他文字。