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兔子角色精灵图集

兔子角色精灵图集

将兔子角色参考图转换为多姿态的 2D 游戏精灵图集,同时保留原始设计。

Author ⚙gear machine@AI Date 2026-05-02 Language en Likes 0 Results 0
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Using REFERENCE_0 as the character-design base, convert the character sheet into a clean 2D game sprite sheet on a {argument name="background color" default="plain white"} background. Preserve the rabbit character’s proportions, black outline style, blue inner ears, blue eyes, small red nose, and fluffy tail, but remove all Japanese labels and reference-sheet headings. Generate {argument name="sprite count" default="57"} separate full-body sprites arranged in a loose grid with transparent-looking spacing between poses. Include these visible rows: 6 small front-facing idle/expression sprites; 8 right-facing running sprites; 8 more right-facing running/stride sprites; 4 front-facing neutral idle sprites; 5 front-facing cute/holding-paws sprites; 8 sleepy, sad, crouching, and low-energy sprites; 6 front-facing cheerful/neutral expression sprites; 6 dynamic running or hopping sprites; and 6 bottom-row cute reaction sprites including shy, surprised, bashful, eyes-closed smiling, tilted-head, and hands-near-mouth poses. Keep the line art simple and consistent, like a hand-drawn cartoon sprite sheet for a {argument name="game type" default="2D platformer or casual mobile game"}, with each sprite isolated and no shadows, props, text, borders, or background scenery.
以 REFERENCE_0 作为角色设计基础,将该角色图转换为背景为 {argument name="background color" default="纯白色"} 的整洁 2D 游戏精灵图集。保留兔子角色的比例、黑色轮廓风格、蓝色耳内侧、蓝色眼睛、红色小鼻子和毛茸茸的尾巴,但需移除所有日语标签和参考图标题。生成 {argument name="sprite count" default="57"} 个独立的全身精灵图,以松散的网格排列,并在姿态之间留出透明间隔。包含以下可见行:6 个小型正面待机/表情精灵;8 个向右奔跑精灵;8 个向右奔跑/跨步精灵;4 个正面中性待机精灵;5 个正面可爱/握爪精灵;8 个困倦、悲伤、蹲伏和低能量精灵;6 个正面愉快/中性表情精灵;6 个动态奔跑或跳跃精灵;以及底部的 6 个可爱反应精灵,包括害羞、惊讶、羞涩、闭眼微笑、歪头和手捂嘴姿势。保持线条艺术简洁且一致,如同用于 {argument name="game type" default="2D 平台游戏或休闲手游"} 的手绘卡通精灵图集,每个精灵均需独立,且不包含阴影、道具、文字、边框或背景场景。