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Python 脚本生成的隐藏 Logo 风景

Python 脚本生成的隐藏 Logo 风景

一个极具创意的提示词,采用 Python 类格式,旨在生成视错觉风格的风景图,将 Logo 作为负空间隐藏在地形之中。

AuthorGadgetifyDate2026-06-11Languageen
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2x2 grid, think hard and find different input as and bs that work: class HiddenLogoLandscape:      def __init__(self, logo="{argument name="logo name" default="{Input A}"}", biome="{argument name="biome" default="{Input B}"}"):         self.logo = logo         self.biome = biome         self.scene = self.__infer__()          def __infer__(self):         s = Scene()         s.terrain = Terrain()         # Carving rule: main logo shape is a negative space drop in the biome's surface         s.terrain.negative_carve = self.logo.main_body         s.terrain.negative_altitude = -150  # meters drop         s.terrain.negative_texture = f"dark {self.biome.material} (shadowed forest, void canyon)"                  # Floating islands for detached parts         s.terrain.floating_islands = [{             "shape": part,             "material": f"{self.biome.material} floating landmass",             "altitude": +200,             "position": "suspended above main shape"         } for part in self.logo.detached_elements]                  s.atmosphere = "swirling clouds, mist, god rays backlight"         s.pareidolia = "edges formed organically by trees, cliffs, snow—no smooth vectors"         s .camera = "aerial drone, 1:1 framing, high contrast, cinematic"         return s      def render(self):         return NationalGeographicAerial(self.scene)  exec(HiddenLogoLandscape().render())
2x2 网格,请仔细构思并寻找不同的 input a 和 b 以实现效果:class HiddenLogoLandscape:      def __init__(self, logo="{argument name="logo name" default="{Input A}"}", biome="{argument name="biome" default="{Input B}"}"):         self.logo = logo         self.biome = biome         self.scene = self.__infer__()          def __infer__(self):         s = Scene()         s.terrain = Terrain()         # 雕刻规则:将 Logo 主体形状作为生物群落表面的负空间凹陷         s.terrain.negative_carve = self.logo.main_body         s.terrain.negative_altitude = -150  # 下沉深度(米)         s.terrain.negative_texture = f"dark {self.biome.material} (shadowed forest, void canyon)"                  # 为分离部件设置浮空岛         s.terrain.floating_islands = [{             "shape": part,             "material": f"{self.biome.material} floating landmass",             "altitude": +200,             "position": "suspended above main shape"         } for part in self.logo.detached_elements]                  s.atmosphere = "swirling clouds, mist, god rays backlight"         s.pareidolia = "edges formed organically by trees, cliffs, snow—no smooth vectors"         s .camera = "aerial drone, 1:1 framing, high contrast, cinematic"         return s      def render(self):         return NationalGeographicAerial(self.scene)  exec(HiddenLogoLandscape().render())