武术动作教学示意图
一个技术性提示词,旨在创建一个 16 格网格,展示带有 3D 角色、标签和方向箭头的武术动作。
[STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.
[风格] 单色灰度插图,3D 渲染角色,简洁的教学参考图,白色背景,漫画风格网格布局,技术图表美学。 [布局] 4×4 网格布局,共 16 个面板。每个面板由细黑边框分隔。单元格从 1 到 16 编号,面板尺寸保持一致。 [角色] image1(同一个角色在所有面板中保持一致) [面板结构 – 每个单元格] 左上角:粗体数字徽标 + 英文标题文本 中心:全身角色姿势插图 左下角:英文描述文本(3–4 行) 叠加层:指示动作的方向箭头 [箭头 / 动作指示器] 围绕角色放置的弯曲箭头、直线箭头和圆形旋转指示器,用于展示动作流向和方向。 [渲染风格] 高度精细的 3D 雕塑风格,柔和的摄影棚灯光,微妙的阴影,无色彩,灰度阴影,清晰的线条,游戏概念艺术质量。 [负面提示词] 无背景场景,无色调,无额外角色,无复杂背景。