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超宽动漫战斗项目

超宽动漫战斗项目

生成一张包含 12 个画格的单色电影感项目,展示激烈的动漫格斗场景,用于动作场面规划。

AuthorオズDate2026-06-12Languageen
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Goal: Create a single ultra-wide cinematic anime storyboard sheet for a high-impact hand-to-hand battle scene, designed as black-and-white visual reference art.

Canvas: 21:9 horizontal canvas, clean white background, thin black outer border, divided into exactly 12 rectangular storyboard panels arranged in a 3-row by 4-column grid with narrow white gutters and thin black panel borders.

Visual style: High-contrast monochrome ink art, characters mostly rendered as solid black silhouettes with minimal white rim highlights, sharp manga/anime speed lines, impact bursts, ink splatter, ground scrape marks, and exaggerated cinematic camera angles. No grayscale shading, no color, no speech bubbles, no captions, no logos, no watermark.

Characters: Two fighters only. Fighter A is {argument name="dominant fighter" default="a tall, extremely muscular male silhouette with spiky hair, sleeveless combat outfit, gloves, loose pants, and heavy boots"}. Fighter B is {argument name="opponent fighter" default="a smaller athletic male silhouette with spiky hair, fitted combat clothes, gloves, and boots"}. Keep both characters as dark silhouettes throughout, with strong readable poses.

Panel layout and action beats: Include exactly 12 panels, left to right, top to bottom:
1. Wide establishing standoff: the large fighter stands powerfully on the left, the smaller fighter squares up on the right, both grounded on rough black brush shadows.
2. Dynamic low-angle charge: the large fighter lunges forward toward camera, fist cocked, strong radial speed lines behind him.
3. Close-up impact punch: the large fighter’s fist smashes into the smaller fighter’s face or upper body, with a bright white impact starburst.
4. Side view knockback: the smaller fighter is thrown backward to the right while the large fighter follows through in a running strike pose.
5. Mid-shot kick impact: the large fighter drives a heavy kick or knee into the smaller fighter, who bends forward from the blow, with burst lines at the torso.
6. Tight close combat: the large fighter grabs or body-checks the opponent at close range, faces close, strong white impact flash between their bodies.
7. Airborne launch: the smaller fighter flies diagonally across an otherwise open white panel, debris and ground slash marks trailing from the launch point.
8. Running punch chase: the large fighter dashes in from the left and lands another straight punch on the opponent at the right edge, with horizontal speed streaks.
9. Ground slam: the large fighter crouches over the opponent and drives him into the ground, huge black splash-like impact lines radiating upward.
10. Downed opponent strike: the smaller fighter lies on the ground while the large fighter stands over him and punches downward, with a compact impact burst.
11. Final power punch: dramatic perspective shot from behind the large fighter as he throws a massive punch into the opponent, surrounded by dense speed lines and impact shards.
12. Aftermath: the large fighter stands tall and victorious on the left; the smaller fighter kneels or collapses on the right with one hand on the ground, defeated.

Constraints: Use {argument name="aspect ratio" default="21:9"}; keep exactly 12 panels and exactly two fighters; make the action read clearly as one continuous brutal anime battle sequence; preserve the clean storyboard-sheet composition; avoid extra characters, weapons, text, color, gore, or background scenery beyond speed lines and ground marks.
目标:创建一张超宽电影感动漫项目,用于高冲击力的徒手格斗场景,设计为黑白视觉参考图。

画布:21:9 横向画布,干净的白色背景,细黑色外边框,分为 12 个矩形项目画格,采用 3 行 4 列网格排列,画格间距狭窄,画格边框纤细。

视觉风格:高对比度单色水墨艺术,角色主要呈现为纯黑色剪影,带有极简的白色边缘高光,锋利的漫画/动漫速度线、冲击爆发、墨迹飞溅、地面擦痕以及夸张的电影级摄像机角度。无灰度阴影,无色彩,无对话气泡,无标题,无 Logo,无水印。

角色:仅限两名格斗者。格斗者 A 为 {argument name="dominant fighter" default="一位高大、肌肉极其发达的男性剪影,留着尖刺发型,身穿无袖战斗服、手套、宽松长裤和厚重靴子"}。格斗者 B 为 {argument name="opponent fighter" default="一位体型较小的运动型男性剪影,留着尖刺发型,身穿合身战斗服、手套和靴子"}。在整个过程中,保持两个角色均为深色剪影,并呈现清晰易读的姿势。

画格布局与动作节奏:包含 12 个画格,从左到右,从上到下:
1. 宽镜头对峙:高大格斗者强有力地站在左侧,较小格斗者在右侧摆好架势,两人均立于粗糙的黑色笔触阴影之上。
2. 动态低角度冲锋:高大格斗者向镜头前方猛冲,拳头蓄力,身后有强烈的放射状速度线。
3. 特写冲击拳:高大格斗者的拳头击中较小格斗者的面部或上半身,伴有明亮的白色冲击星芒。
4. 侧面击退:较小格斗者被向右击飞,高大格斗者以奔跑打击姿势跟进。
5. 中景踢击:高大格斗者用重踢或膝撞击中较小格斗者,后者因冲击而弯腰,躯干处有爆发线。
6. 紧凑近身格斗:高大格斗者在近距离抓住或身体冲撞对手,两人面部靠近,身体之间有强烈的白色冲击闪光。
7. 空中抛飞:较小格斗者在空白的画格中对角线飞出,抛飞点留有碎片和地面划痕。
8. 奔跑追击拳:高大格斗者从左侧冲入,在右边缘再次直拳击中对手,伴有水平速度条纹。
9. 地面重击:高大格斗者俯身在对手上方将其按入地面,巨大的黑色飞溅状冲击线向上辐射。
10. 倒地打击:较小格斗者躺在地上,高大格斗者站在上方向下挥拳,伴有紧凑的冲击爆发。
11. 终极重拳:从高大格斗者身后拍摄的戏剧性透视镜头,他向对手挥出重拳,周围环绕着密集的速度线和冲击碎片。
12. 结局:高大格斗者在左侧高大且胜利地站立;较小格斗者在右侧单手撑地跪下或倒下,战败。