AAA 格斗游戏故事板网格
一个高度结构化的提示词,用于创建 3x3 的格斗游戏故事板网格,保持角色一致性并呈现完整的游戏 UI 元素。
{
"instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.",
"concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}",
"layout": {
"type": "3x3 grid",
"description": "nine panels showing a continuous fight progression with full game UI visible in each frame"
},
"panels": [
"panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center",
"panel 2: round start — both fighters in idle stance, READY text on screen",
"panel 3: FIGHT moment — cinematic spark explosion as fight begins",
"panel 4: first attack — character A throws a punch with motion blur",
"panel 5: counter attack — character B kicks with impact sparks",
"panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera",
"panel 7: low health moment — health bar flashing red, tension moment",
"panel 8: finishing move — slow motion heavy hit, cinematic angle",
"panel 9: KO screen — opponent falling back, huge KO text, particles flying"
],
"style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}",
"camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts",
"environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting",
"ui_elements": {
"health_bars": "top left and right, detailed, glowing, decreasing across panels",
"timer": "center top",
"player_names": "top left and right",
"round_indicator": "visible",
"combo_counter": "appears during hits",
"hit_effects": "sparks, flashes, light streaks",
"KO_text": "large, bold, center screen in final panel",
"READY_FIGHT_text": "arcade-style bold typography"
},
"effects": [
"motion blur on attacks",
"impact sparks",
"energy trails",
"camera shake effect",
"slow motion feeling in finishing hit",
"screen glow during hits"
],
"color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}",
"output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks"
}
"reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD" {
"instruction": "使用提供的两张角色图像作为精确的视觉参考。完美保留身份、面部、服装、比例和细节。",
"concept": "{argument name=\"game concept\" default=\"以 Tekken 风格游戏网格故事板呈现的 AAA 格斗游戏场景\"}",
"layout": {
"type": "3x3 网格",
"description": "九个分镜展示连续的战斗过程,每帧均可见完整的游戏 UI"
},
"panels": [
"分镜 1:戏剧性的 VS 画面 — 角色 A 对战角色 B,两人面对面,发光的背景,中心显示 versus 文字",
"分镜 2:回合开始 — 两位格斗家处于待机姿态,屏幕显示 READY 文字",
"分镜 3:FIGHT 时刻 — 战斗开始时电影般的火花爆炸",
"分镜 4:首次攻击 — 角色 A 出拳,带有动态模糊",
"分镜 5:反击 — 角色 B 出脚,带有冲击火花",
"分镜 6:连招序列 — 多重打击火花、运动轨迹、动态镜头",
"分镜 7:低血量时刻 — 血条闪烁红色,紧张时刻",
"分镜 8:终结技 — 慢动作重击,电影级视角",
"分镜 9:KO 画面 — 对手向后倒下,巨大的 KO 文字,粒子飞溅"
],
"style": "{argument name=\"art style\" default=\"超写实 AAA Tekken 风格格斗游戏,电影级游戏渲染,高细节角色,写实光影\"}",
"camera": "游戏内格斗视角,略带角度的侧视图,冲击时动态缩放",
"environment": "高端格斗竞技场,带有霓虹点缀的深色背景,微妙的景深,不喧宾夺主",
"ui_elements": {
"health_bars": "左上和右上,细节丰富,发光,随分镜逐渐减少",
"timer": "顶部中心",
"player_names": "左上和右上",
"round_indicator": "可见",
"combo_counter": "在打击时出现",
"hit_effects": "火花、闪光、光束",
"KO_text": "大号粗体,最终分镜屏幕中心",
"READY_FIGHT_text": "街机风格粗体排版"
},
"effects": [
"攻击时的动态模糊",
"冲击火花",
"能量轨迹",
"镜头抖动效果",
"终结打击时的慢动作感",
"打击时的屏幕光晕"
],
"color_grading": "{argument name=\"color grading\" default=\"高对比度,街机电影感,鲜艳的高光,深邃的阴影\"}",
"output": "整洁的 3x3 网格,完美对齐的分镜,完整的 UI 可见,无 Logo,无水印"
}
"reference_style": "Tekken 8 游戏 UI,街机格斗游戏界面,现代 AAA 格斗 HUD"