Using REFERENCE_0 as the source scene, convert the game screenshot into a clean, explorable 3D environment render of the same old school gym battle arena, as if rebuilt in Blender/real-time 3D. Remove all game UI, dialogue, HUD elements, text overlays, minimap, health bars, and the player character. Keep only the gym setting and the central masked shadow spirit with its glowing purple sealing magic circle, but make the monster more like a solid 3D asset hovering above the court rather than a 2D effects-heavy apparition.
Environment changes: make the gymnasium architecturally realistic and detailed, with a polished wooden basketball court, accurate court markings, wall padding, wooden wall bars, doors, a stage with closed red curtains at the far end, side balconies/upper walkways with railings, large windows, visible steel roof trusses, and hanging industrial ceiling lamps. Include exactly 4 visible basketball hoops: two on the left wall, one at the far back, and one on the right wall. Use cool indoor evening lighting with subtle purple spill from the spirit and magic circle, realistic reflections on the lacquered floor, and a wide cinematic camera angle from an elevated spectator viewpoint.
Style: realistic 3D anime-game environment render, clean composition, high fidelity school gym details, no characters besides the summoned spirit, no interface, no captions, no watermark. The result should feel like a playable UE5/Blender level based on the reference image.
创作“三维校园体育馆战场”主题图像,精准呈现主体、构图、光线、材质、画面文字与整体情绪,并严格执行下方英文细节。
Using REFERENCE_0 as the source scene, convert the game screenshot into a clean, explorable 3D environment render of the same old school gym battle arena, as if rebuilt in Blender/real-time 3D. Remove all game UI, dialogue, HUD elements, text overlays, minimap, health bars, and the player character. Keep only the gym setting and the central masked shadow spirit with its glowing purple sealing magic circle, but make the monster more like a solid 3D asset hovering above the court rather than a 2D effects-heavy apparition.
Environment changes: make the gymnasium architecturally realistic and detailed, with a polished wooden basketball court, accurate court markings, wall padding, wooden wall bars, doors, a stage with closed red curtains at the far end, side balconies/upper walkways with railings, large windows, visible steel roof trusses, and hanging industrial ceiling lamps. Include exactly 4 visible basketball hoops: two on the left wall, one at the far back, and one on the right wall. Use cool indoor evening lighting with subtle purple spill from the spirit and magic circle, realistic reflections on the lacquered floor, and a wide cinematic camera angle from an elevated spectator viewpoint.
Style: realistic 3D anime-game environment render, clean composition, high fidelity school gym details, no characters besides the summoned spirit, no interface, no captions, no watermark. The result should feel like a playable UE5/Blender level based on the reference image.
“3D 학교 체육관 보스 아레나”을 주제로 피사체, 구도, 조명, 질감, 화면 속 문구와 분위기를 정확히 표현하고 아래 영어 세부 조건을 엄격히 따른다.
Using REFERENCE_0 as the source scene, convert the game screenshot into a clean, explorable 3D environment render of the same old school gym battle arena, as if rebuilt in Blender/real-time 3D. Remove all game UI, dialogue, HUD elements, text overlays, minimap, health bars, and the player character. Keep only the gym setting and the central masked shadow spirit with its glowing purple sealing magic circle, but make the monster more like a solid 3D asset hovering above the court rather than a 2D effects-heavy apparition.
Environment changes: make the gymnasium architecturally realistic and detailed, with a polished wooden basketball court, accurate court markings, wall padding, wooden wall bars, doors, a stage with closed red curtains at the far end, side balconies/upper walkways with railings, large windows, visible steel roof trusses, and hanging industrial ceiling lamps. Include exactly 4 visible basketball hoops: two on the left wall, one at the far back, and one on the right wall. Use cool indoor evening lighting with subtle purple spill from the spirit and magic circle, realistic reflections on the lacquered floor, and a wide cinematic camera angle from an elevated spectator viewpoint.
Style: realistic 3D anime-game environment render, clean composition, high fidelity school gym details, no characters besides the summoned spirit, no interface, no captions, no watermark. The result should feel like a playable UE5/Blender level based on the reference image.